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  • Digital Asset
  • Digital Asset Ki, C., Chong, S., Aw, E., Lam, M.*, & Wong, C.W.Y. (2025). Metaverse consumer behavior: Investigating factors driving consumer participation in the transitory metaverse, avatar personalization, and..
  • ai-FaMe Lab
  • 23 Sep 2024
  • Views548
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  • Virtual Human
  • Virtual Human Kim, I., Ki, C.*, Lee, H., & Kim, Y. (2024). Virtual influencer marketing: Evaluating the influence of virtual influencers’ form realism and behavioral realism on consumer ambivalence and marketing...
  • ai-FaMe Lab
  • 27 Feb 2024
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  • Metaverse Retail Ki, C., Ni, Y.*, & Lee, Y. (2022). A study on the psychology and behavior of Chinese consumers using gaming commerce: Based on the basic psychological need theory
  • ai-FaMe Lab
  • 1 Mar 2022
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  • Metaverse Retail
  • Metaverse Retail Lau, O., & Ki, C.* (2021). Can consumers’ gamified, personalized, and engaging experiences with VR fashion apps increase in-app purchase intention by fulfilling needs?
  • ai-FaMe Lab
  • 5 Oct 2021
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  • Virtual Human
  • Virtual Human Ki, C.*, Cho, E., & Lee, J. (2020). Can an intelligent personal assistant (IPA) be your friend? Para-friendship development mechanism between IPAs and their users
  • ai-FaMe Lab
  • 6 May 2020
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